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   <title>About.com Animation: What's Hot Now</title>
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   <description>These articles that had the largest increase in popularity over the last week</description>
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   <dc:date>2009-11-08T10:01:03Z</dc:date>

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         <title><![CDATA[Creating a New Scene]]></title>
         <link>http://animation.about.com/od/flashanimationtutorials/ss/flashlesson10_3.htm</link>
         <description><![CDATA[Here we explore the concept of individual scenes in Flash, and how to create and manipulate them to make options to associate with our buttons.]]></description>
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         <dc:subject>compute</dc:subject>
         <dc:date>2009-11-08T10:01:03Z</dc:date>
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         <item>
         <title><![CDATA[Flash Animation 14]]></title>
         <link>http://animation.about.com/od/flashanimationtutorials/ss/flashlesson14.htm</link>
         <description><![CDATA[It's time to learn how to use Flash with classic animation techniques to portray gravity, weight, and squash and stretch.  Just in time for the winter holidays, too--with a snowy scene and a bouncing snowball to demonstrate the techniques.]]></description>
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         <dc:subject>compute</dc:subject>
         <dc:date>2009-11-08T10:01:03Z</dc:date>
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         <title><![CDATA[Flash Lesson 7]]></title>
         <link>http://animation.about.com/od/flashanimationtutorials/ss/flash_less7_10.htm</link>
         <description><![CDATA[It's time to get our characters moving, using the movie clip symbols that we set up in previous lessons to control our limbs as a whole, and in sub-parts--and also to animate our facial features and give them expression and lip movements.]]></description>
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         <dc:subject>compute</dc:subject>
         <dc:date>2009-11-08T10:01:03Z</dc:date>
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         <item>
         <title><![CDATA[Flash Hotspot Buttons]]></title>
         <link>http://animation.about.com/od/flashanimationtutorials/ss/flashhotspot_6.htm</link>
         <description><![CDATA[We've covered creating standard Flash buttons, but here's an expansion on that discussing how to make part of your scene clickable as a &quot;hotspot&quot; using invisible buttons.]]></description>
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         <dc:subject>compute</dc:subject>
         <dc:date>2009-11-08T10:01:03Z</dc:date>
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         <title><![CDATA[Flash Animation 17]]></title>
         <link>http://animation.about.com/od/flashanimationtutorials/ss/flashlesson17.htm</link>
         <description><![CDATA[It's time to take a bit of a leap in your Flash education by learning how to control movie clip timelines from within the main timeline.  To do this we're going to use buttons to tell Flash when to play individual movie clip animations.]]></description>
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         <dc:subject>compute</dc:subject>
         <dc:date>2009-11-08T10:01:03Z</dc:date>
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         <item>
         <title><![CDATA[3D Studio Max Lesson 1.4]]></title>
         <link>http://animation.about.com/od/3danimationtutorials/ss/3dsmax_less1p4_5.htm</link>
         <description><![CDATA[The last set of tools that we&#146;ll discuss as part of the standard 3D Studio Max interface is located at the bottom of the window, stretching along the width of the working area below the multiple views.  These tools help control how you view your animation, your timeline, and how you view your scene.]]></description>
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         <dc:subject>compute</dc:subject>
         <dc:date>2009-11-08T10:01:03Z</dc:date>
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         <item>
         <title><![CDATA[Loop Playback]]></title>
         <link>http://animation.about.com/od/flashanimationtutorials/ss/flashloopplay.htm</link>
         <description><![CDATA[Turn on &quot;Loop Playback&quot; for continuous playback when previewing your Flash movies on the timeline.]]></description>
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         <dc:subject>compute</dc:subject>
         <dc:date>2009-11-08T10:01:03Z</dc:date>
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         <item>
         <title><![CDATA[Dynamic eCard w/ Flash and PHP]]></title>
         <link>http://animation.about.com/od/flashanimationtutorials/ss/flashphpecard1_2.htm</link>
         <description><![CDATA[Combing Flash animation, ActionScripting, and PHP to create an eCard with user-defined messages taken from input fields, and then dynamically generate a URL that allows users to share their custom eCard message via e-mail, IM, or web pages.]]></description>
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         <dc:subject>compute</dc:subject>
         <dc:date>2009-11-08T10:01:03Z</dc:date>
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         <item>
         <title><![CDATA[Flash Animation 5]]></title>
         <link>http://animation.about.com/od/flashanimationtutorials/ss/flashlesson5_6.htm</link>
         <description><![CDATA[In this lesson, we're going to learn how to &quot;cheat' on making detailed animated characters in Flash without actually drawing every frame.]]></description>
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         <dc:subject>compute</dc:subject>
         <dc:date>2009-11-08T10:01:03Z</dc:date>
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         <item>
         <title><![CDATA[Flash Debugger]]></title>
         <link>http://animation.about.com/od/flashanimationtutorials/ss/flashdebugger.htm</link>
         <description><![CDATA[Use the Flash debugger to isolate and correct errors in your ActionScripting or object functions.]]></description>
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         <dc:subject>compute</dc:subject>
         <dc:date>2009-11-08T10:01:03Z</dc:date>
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         <item>
         <title><![CDATA[Tween]]></title>
         <link>http://animation.about.com/od/glossaryofterms/g/tween_def.htm</link>
         <description><![CDATA[&quot;Tween&quot; is actually short for &quot;in-between&quot;, and refers to the creation of successive frames of animation between key frames.]]></description>
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         <dc:subject>compute</dc:subject>
         <dc:date>2009-11-08T10:01:03Z</dc:date>
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         <item>
         <title><![CDATA[Essential Animation Supplies]]></title>
         <link>http://animation.about.com/od/recommendedreading/ss/tradanimsupply_8.htm</link>
         <description><![CDATA[If you're less of a digital animator and lean more towards the traditional, you've probably got a studio as cluttered as mine--and there are some supplies that you just can't live without.]]></description>
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         <dc:subject>compute</dc:subject>
         <dc:date>2009-11-08T10:01:03Z</dc:date>
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         <item>
         <title><![CDATA[Flash Animation 15]]></title>
         <link>http://animation.about.com/od/flashanimationtutorials/ss/flashlesson15.htm</link>
         <description><![CDATA[Let's pick up on the last lesson to add a bouncing sound effect to our squash and stretch animation, using Flash audio to bring more life and depth to the animation.]]></description>
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         <dc:date>2009-11-08T10:01:03Z</dc:date>
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         <item>
         <title><![CDATA[Flash Animation 13]]></title>
         <link>http://animation.about.com/od/flashanimationtutorials/ss/flashlesson13_7.htm</link>
         <description><![CDATA[A Flash preloader is a short, low-key animation that plays while the rest of your animation is loading, and can either loop or show a growing progress percentage.]]></description>
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         <dc:subject>compute</dc:subject>
         <dc:date>2009-11-08T10:01:03Z</dc:date>
         </item>
         
         <item>
         <title><![CDATA[Flash Perspective Illusion]]></title>
         <link>http://animation.about.com/od/flashanimationtutorials/ss/flashperspectiv_2.htm</link>
         <description><![CDATA[Flash proves that you don't need a 3D program or even a complex 2D program to create easy two-dimensional shapes with the appearance of three-dimensional depth.]]></description>
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         <dc:date>2009-11-08T10:01:03Z</dc:date>
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         <item>
         <title><![CDATA[Flash Animation 11]]></title>
         <link>http://animation.about.com/od/flashanimationtutorials/ss/flashlesson11_4.htm</link>
         <description><![CDATA[It's time to combine the buttons and scenes created in Lessons 9 and 10, using ActionScripting to tell Flash how to behave when our buttons are clicked.]]></description>
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         <dc:date>2009-11-08T10:01:03Z</dc:date>
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         <item>
         <title><![CDATA[Flash Animation 3]]></title>
         <link>http://animation.about.com/od/flashanimationtutorials/ss/flash_lesson3_9.htm</link>
         <description><![CDATA[Since the Fourth of July is coming up, let&#146;s make a &#147;Happy 4th&#148; E-card, complete with animated fireworks.  This will be a two-part lesson; the first will cover drawing the scene and creating the static fireworks, and the second will cover animating the fireworks bursting and adding animated text.]]></description>
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         <dc:subject>compute</dc:subject>
         <dc:date>2009-11-08T10:01:03Z</dc:date>
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         <item>
         <title><![CDATA[Flash Animation 2]]></title>
         <link>http://animation.about.com/od/2danimationtutorials/ss/2d_fla_lesson2_2.htm</link>
         <description><![CDATA[With this lesson, we'll pick up at the end of where we left off in Lesson 1, with a lesson on shape tweening in Flash MX. Shape tweening can take two different shapes at keyframes set any number of frames apart, and mathematically calculate the frames in between to produce a smooth animation depicting the transformation between one and the other.]]></description>
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         <dc:subject>compute</dc:subject>
         <dc:date>2009-11-08T10:01:03Z</dc:date>
         </item>
         
         <item>
         <title><![CDATA[Motion Tweening:  Rotation]]></title>
         <link>http://animation.about.com/od/flashanimationtutorials/qt/flashrottween.htm</link>
         <description><![CDATA[In the we covered motion tweening as a basic &quot;Point A to Point B&quot; process but you can also use motion tweens to rotate your symbols.]]></description>
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         <dc:date>2009-11-08T10:01:03Z</dc:date>
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