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   <title>About.com Animation: What's Hot Now</title>
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   <description>These articles that had the largest increase in popularity over the last week</description>
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   <dc:creator>animation.guide@about.com</dc:creator>
   <dc:date>2009-11-25T10:00:34Z</dc:date>

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         <title><![CDATA[Flash Falling Snow]]></title>
         <link>http://animation.about.com/od/flashanimationtutorials/ss/flashsnowfall_8.htm</link>
         <description><![CDATA[With Flash ActionScripting and a little math, you can simulate flecks of falling snow moving in a natural, random drift - whether you want slow, lazy snowfall or a swift and rushing blizzard.]]></description>
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         <dc:subject>compute</dc:subject>
         <dc:date>2009-11-25T10:00:34Z</dc:date>
         </item>
         
         <item>
         <title><![CDATA[Paint Bucket Tool]]></title>
         <link>http://animation.about.com/od/flashanimationtutorials/ss/flashpaintbucke.htm</link>
         <description><![CDATA[The Paint Bucket tool is a simple, easy-to-use fill tool for Flash.]]></description>
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         <dc:subject>compute</dc:subject>
         <dc:date>2009-11-25T10:00:34Z</dc:date>
         </item>
         
         <item>
         <title><![CDATA[What&#039;s the Difference?]]></title>
         <link>http://animation.about.com/od/faqs/f/faq_companim.htm</link>
         <description><![CDATA[In essence, there is truly little difference between &quot;traditional&quot; animation and computer animation; the primary difference is in the tools used to create these animations, the cost and effort involved in the processes, and the quality of the final output. ]]></description>
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         <dc:subject>compute</dc:subject>
         <dc:date>2009-11-25T10:00:34Z</dc:date>
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         <item>
         <title><![CDATA[Flash Free Transform Tool]]></title>
         <link>http://animation.about.com/od/flashanimationtutorials/ss/flashfreetransf.htm</link>
         <description><![CDATA[Use the Free Transform Tool to scale and change your shapes in any number of ways.]]></description>
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         <dc:subject>compute</dc:subject>
         <dc:date>2009-11-25T10:00:34Z</dc:date>
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         <item>
         <title><![CDATA[Flash Animation 13]]></title>
         <link>http://animation.about.com/od/flashanimationtutorials/ss/flashlesson13_7.htm</link>
         <description><![CDATA[A Flash preloader is a short, low-key animation that plays while the rest of your animation is loading, and can either loop or show a growing progress percentage.]]></description>
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         <dc:subject>compute</dc:subject>
         <dc:date>2009-11-25T10:00:34Z</dc:date>
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         <item>
         <title><![CDATA[Keeping Up With the Studios]]></title>
         <link>http://animation.about.com/od/recommendedreading/a/keepingup.htm</link>
         <description><![CDATA[Computer animation can be be fun, but it can also be quite costly.  But it's not always necessary to spend that kind of money; for the curious, the studious, or even the aspiring professional, there are much more cost-effecitve ways to get your feet wet.  If you know where to look and how to shop, it's not that hard to compete with the big boys without spending the big bucks.]]></description>
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         <dc:subject>compute</dc:subject>
         <dc:date>2009-11-25T10:00:34Z</dc:date>
         </item>
         
         <item>
         <title><![CDATA[Bitmap Fills]]></title>
         <link>http://animation.about.com/od/flashanimationtutorials/ss/flashbitmapfill.htm</link>
         <description><![CDATA[Bitmapped images can be used as more than just rectangular block graphics in Flash--in fact, they can be fitted to fill just about any shape by using them as bitmap fills.]]></description>
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         <dc:subject>compute</dc:subject>
         <dc:date>2009-11-25T10:00:34Z</dc:date>
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         <item>
         <title><![CDATA[Flash Custom Mouse Cursor]]></title>
         <link>http://animation.about.com/od/flashanimationtutorials/ss/customcursor_2.htm</link>
         <description><![CDATA[Whether it bounces, jiggles, squiggles, wiggles, glitters, or just sits there looking pretty, you can turn it into your own custom Flash mouse cursor to replace the default.]]></description>
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         <dc:subject>compute</dc:subject>
         <dc:date>2009-11-25T10:00:34Z</dc:date>
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         <item>
         <title><![CDATA[Keyframe and In-Between Basics]]></title>
         <link>http://animation.about.com/od/flashanimationtutorials/ss/flashdrawanim1_8.htm</link>
         <description><![CDATA[Rather than working with simple shapes and reusable objects, let's work with the techniques used in cinematic animation:  hand-drawing each frame using keyframing and in-betweening techniques to describe progressive motion.]]></description>
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         <dc:subject>compute</dc:subject>
         <dc:date>2009-11-25T10:00:34Z</dc:date>
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         <item>
         <title><![CDATA[Flash Detailed Animation I]]></title>
         <link>http://animation.about.com/od/flashanimationtutorials/ss/flash30detanim1_7.htm</link>
         <description><![CDATA[Creating a detailed, full-color character animation using traditional frame-by-frame methods is a long and at times difficult process, even in Flash.  For this lesson we're going to take the first step and rough-sketch our basic motion for a simple action, using block shapes representing a character we wish to animate.]]></description>
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         <dc:subject>compute</dc:subject>
         <dc:date>2009-11-25T10:00:34Z</dc:date>
         </item>
         
         <item>
         <title><![CDATA[Non-Flash Website]]></title>
         <link>http://animation.about.com/od/flashanimationtutorials/qt/nonflashwebsite.htm</link>
         <description><![CDATA[While designing a website in Flash, it's easy to assume that your viewers will not have some version of the Macromedia Flash player.  However, you may find that a large percentage of your users either have an older version of the Flash player or none at all.  For these users, it's helpful to have a non-Flash version of your website available.]]></description>
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         <dc:subject>compute</dc:subject>
         <dc:date>2009-11-25T10:00:34Z</dc:date>
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         <item>
         <title><![CDATA[Review: GifSplitter 2]]></title>
         <link>http://animation.about.com/od/softwarereviews/gr/gifsplitterrev.htm</link>
         <description><![CDATA[GifSplitter 2 from XoYo Software does exactly what it says it does and no more:  it splits animated GIFs into separate frames and saves those frames to bitmap files.  ]]></description>
         <guid isPermaLink="true">http://animation.about.com/od/softwarereviews/gr/gifsplitterrev.htm</guid>
         <dc:subject>compute</dc:subject>
         <dc:date>2009-11-25T10:00:34Z</dc:date>
         </item>
         
         <item>
         <title><![CDATA[Ask the Magic 8-ball]]></title>
         <link>http://animation.about.com/od/flashanimationtutorials/ss/magic8ball1_3.htm</link>
         <description><![CDATA[Will you have a merry Christmas?  Will 2007 be a good year?  Will you get that promotion?  Ask the magic 8-ball....or use Flash and Actionscripting to make your own.]]></description>
         <guid isPermaLink="true">http://animation.about.com/od/flashanimationtutorials/ss/magic8ball1_3.htm</guid>
         <dc:subject>compute</dc:subject>
         <dc:date>2009-11-25T10:00:34Z</dc:date>
         </item>
         
         <item>
         <title><![CDATA[3D Studio Max Lesson 1.4]]></title>
         <link>http://animation.about.com/od/3danimationtutorials/ss/3dsmax_less1p4.htm</link>
         <description><![CDATA[The last set of tools that we&#146;ll discuss as part of the standard 3D Studio Max interface is located at the bottom of the window, stretching along the width of the working area below the multiple views.  These tools help control how you view your animation, your timeline, and how you view your scene.]]></description>
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         <dc:subject>compute</dc:subject>
         <dc:date>2009-11-25T10:00:34Z</dc:date>
         </item>
         
         <item>
         <title><![CDATA[Flash Animated Snowfall]]></title>
         <link>http://animation.about.com/library/tutorials/blsnowfall.htm</link>
         <description><![CDATA[Use actionscripts to create animated random snowfall.]]></description>
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         <dc:subject>compute</dc:subject>
         <dc:date>2009-11-25T10:00:34Z</dc:date>
         </item>
         
         <item>
         <title><![CDATA[KoolMoves 7.0 Software Review]]></title>
         <link>http://animation.about.com/od/softwarereviews/gr/koolmoves_rev.htm</link>
         <description><![CDATA[KoolMoves 7.0 doesn't exactly fail at substituting for Flash, but it doesn't exactly succeed, either.  ]]></description>
         <guid isPermaLink="true">http://animation.about.com/od/softwarereviews/gr/koolmoves_rev.htm</guid>
         <dc:subject>compute</dc:subject>
         <dc:date>2009-11-25T10:00:34Z</dc:date>
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         <item>
         <title><![CDATA[Flash Animation 11]]></title>
         <link>http://animation.about.com/od/flashanimationtutorials/ss/flashlesson11_6.htm</link>
         <description><![CDATA[It's time to combine the buttons and scenes created in Lessons 9 and 10, using ActionScripting to tell Flash how to behave when our buttons are clicked.]]></description>
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         <dc:subject>compute</dc:subject>
         <dc:date>2009-11-25T10:00:34Z</dc:date>
         </item>
         
         <item>
         <title><![CDATA[Flash Motion Guides]]></title>
         <link>http://animation.about.com/od/flashanimationtutorials/ss/flashtweenpath_3.htm</link>
         <description><![CDATA[The shortest distance between two points may be a straight line, but that doesn't mean you have to tween that way.  Learn how to assign your Flash Motion Tweens to paths called Motion Guides, so that you can animate along complex paths with only two keyframes.]]></description>
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         <dc:subject>compute</dc:subject>
         <dc:date>2009-11-25T10:00:34Z</dc:date>
         </item>
         
         <item>
         <title><![CDATA[Flash Oekaki/Paint Application ver.1.1]]></title>
         <link>http://animation.about.com/library/tutorials/bloekakiv1.1.htm</link>
         <description><![CDATA[Play with this fun, multi-featured, multi-skinned online paint application/oekaki app, learn how to create one of your own, or download the current version for easy installation on your own website.]]></description>
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         <dc:subject>compute</dc:subject>
         <dc:date>2009-11-25T10:00:34Z</dc:date>
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