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   <title>About.com Animation: What's Hot Now</title>
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   <description>These articles that had the largest increase in popularity over the last week</description>
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   <dc:date>2009-07-04T10:00:28Z</dc:date>

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         <item>
         <title><![CDATA[5 Cheap Mac Software Packages]]></title>
         <link>http://animation.about.com/od/referencematerials/ss/macanimationsof_4.htm</link>
         <description><![CDATA[Frustrated by the dearth of inexpensive animation solutions compatible with the robust and powerful Macintosh platform?  Take a look at this list of five software packages that will let you animate for $250 or far less.]]></description>
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         <dc:subject>compute</dc:subject>
         <dc:date>2009-07-04T10:00:28Z</dc:date>
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         <item>
         <title><![CDATA[Easy Flash CrossFade Effect]]></title>
         <link>http://animation.about.com/od/flashanimationtutorials/ss/flashcrossfade_2.htm</link>
         <description><![CDATA[Fade between one image and another using layers, alpha controls, and tweens.]]></description>
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         <dc:subject>compute</dc:subject>
         <dc:date>2009-07-04T10:00:28Z</dc:date>
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         <item>
         <title><![CDATA[WMode Transparency]]></title>
         <link>http://animation.about.com/od/flashanimationtutorials/ss/flashwmode_2.htm</link>
         <description><![CDATA[Ever wondered how they make those Flash ads that can be dynamically positioned anywhere on the screen, but that have a transparent background?  In just four steps, I'll show you how.]]></description>
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         <dc:subject>compute</dc:subject>
         <dc:date>2009-07-04T10:00:28Z</dc:date>
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         <item>
         <title><![CDATA[Importing an Image Sequence]]></title>
         <link>http://animation.about.com/od/flashanimationtutorials/ss/importsequence_2.htm</link>
         <description><![CDATA[You can import a series of numbered images to Flash and have the program automatically distribute them in sequential order across keyframes.]]></description>
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         <dc:subject>compute</dc:subject>
         <dc:date>2009-07-04T10:00:28Z</dc:date>
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         <item>
         <title><![CDATA[KoolMoves 7.0 Software Review]]></title>
         <link>http://animation.about.com/od/softwarereviews/gr/koolmoves_rev.htm</link>
         <description><![CDATA[KoolMoves 7.0 doesn't exactly fail at substituting for Flash, but it doesn't exactly succeed, either.  ]]></description>
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         <dc:subject>compute</dc:subject>
         <dc:date>2009-07-04T10:00:28Z</dc:date>
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         <item>
         <title><![CDATA[AS 2.0 or 3.0 in Flash CS3]]></title>
         <link>http://animation.about.com/od/actionscriptingbasics/ss/as2oras3_3.htm</link>
         <description><![CDATA[With ActionScripting 3.0 taking such a drastic turn away from the old paradigm of ActionScripting 2.0, it helps that Flash CS3 allows you to create a document using the old scripting style; here's how.]]></description>
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         <dc:subject>compute</dc:subject>
         <dc:date>2009-07-04T10:00:28Z</dc:date>
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         <item>
         <title><![CDATA[10 Stupid Flash Tricks]]></title>
         <link>http://animation.about.com/od/flashanimationtutorials/a/stupidflashtric.htm</link>
         <description><![CDATA[Sometimes there are things that you can do in Flash that in truth, you really shouldn't--not unless you enjoy leaving your viewers in the throes of audiovisual agony.]]></description>
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         <dc:subject>compute</dc:subject>
         <dc:date>2009-07-04T10:00:28Z</dc:date>
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         <title><![CDATA[Flash Animation 2]]></title>
         <link>http://animation.about.com/od/2danimationtutorials/ss/2d_fla_lesson2_5.htm</link>
         <description><![CDATA[With this lesson, we'll pick up at the end of where we left off in Lesson 1, with a lesson on shape tweening in Flash MX. Shape tweening can take two different shapes at keyframes set any number of frames apart, and mathematically calculate the frames in between to produce a smooth animation depicting the transformation between one and the other.]]></description>
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         <dc:date>2009-07-04T10:00:28Z</dc:date>
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         <title><![CDATA[Flash Tip:  Brush Tool]]></title>
         <link>http://animation.about.com/od/flashanimationtutorials/ss/flashbrushtool_3.htm</link>
         <description><![CDATA[Using the Brush tool, you can paint in freeform in Flash, fine-tuning the way your fills are applied using various options.]]></description>
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         <dc:subject>compute</dc:subject>
         <dc:date>2009-07-04T10:00:28Z</dc:date>
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         <item>
         <title><![CDATA[2D Animation]]></title>
         <link>http://animation.about.com/od/glossaryofterms/g/2danim_def.htm</link>
         <description><![CDATA[2D animation is the creation of moving pictures in a two-dimensional environment, such as through &quot;traditional&quot; cel animation or in computerized animation software.]]></description>
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         <dc:subject>compute</dc:subject>
         <dc:date>2009-07-04T10:00:28Z</dc:date>
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         <item>
         <title><![CDATA[Flash Lesson 7]]></title>
         <link>http://animation.about.com/od/flashanimationtutorials/ss/flash_less7_2.htm</link>
         <description><![CDATA[It's time to get our characters moving, using the movie clip symbols that we set up in previous lessons to control our limbs as a whole, and in sub-parts--and also to animate our facial features and give them expression and lip movements.]]></description>
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         <dc:date>2009-07-04T10:00:28Z</dc:date>
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         <title><![CDATA[Drawing in Flash w/a Tablet]]></title>
         <link>http://animation.about.com/od/flashanimationtutorials/qt/flashtablet.htm</link>
         <description><![CDATA[If you've been working in Flash for any period of time, by now you've probably realized that mouse-drawing anything beyond a basic pre-defined shape can be pretty time-consuming, and pretty difficult, if not downright impossible (and maddening).  I'd recommend getting a graphics tablet. ]]></description>
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         <dc:date>2009-07-04T10:00:28Z</dc:date>
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         <title><![CDATA[Swap Symbol]]></title>
         <link>http://animation.about.com/od/flashanimationtutorials/ss/flashswapsymbol.htm</link>
         <description><![CDATA[The Swap Symbol function is just like Flash's Swap Bitmap function, but instead lets you switch any symbol on your stage out with any symbol in your library.]]></description>
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         <dc:subject>compute</dc:subject>
         <dc:date>2009-07-04T10:00:28Z</dc:date>
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         <item>
         <title><![CDATA[Easy Flash-Style Tooltips]]></title>
         <link>http://animation.about.com/od/flashanimationtutorials/ss/flasheztooltip.htm</link>
         <description><![CDATA[Create your own customizable Flash rollover-style tooltip popups, using a simple two-frame movie clip and a little ActionScripting.]]></description>
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         <dc:date>2009-07-04T10:00:28Z</dc:date>
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         <item>
         <title><![CDATA[Creating a New Scene]]></title>
         <link>http://animation.about.com/od/flashanimationtutorials/ss/flashlesson10_2.htm</link>
         <description><![CDATA[Here we explore the concept of individual scenes in Flash, and how to create and manipulate them to make options to associate with our buttons.]]></description>
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         <dc:subject>compute</dc:subject>
         <dc:date>2009-07-04T10:00:28Z</dc:date>
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         <item>
         <title><![CDATA[Flash Animation 3]]></title>
         <link>http://animation.about.com/od/flashanimationtutorials/ss/flash_lesson3_10.htm</link>
         <description><![CDATA[Since the Fourth of July is coming up, let&#146;s make a &#147;Happy 4th&#148; E-card, complete with animated fireworks.  This will be a two-part lesson; the first will cover drawing the scene and creating the static fireworks, and the second will cover animating the fireworks bursting and adding animated text.]]></description>
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         <dc:subject>compute</dc:subject>
         <dc:date>2009-07-04T10:00:28Z</dc:date>
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         <item>
         <title><![CDATA[Flash Detailed Animation I]]></title>
         <link>http://animation.about.com/od/flashanimationtutorials/ss/flash30detanim1_3.htm</link>
         <description><![CDATA[Creating a detailed, full-color character animation using traditional frame-by-frame methods is a long and at times difficult process, even in Flash.  For this lesson we're going to take the first step and rough-sketch our basic motion for a simple action, using block shapes representing a character we wish to animate.]]></description>
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         <dc:subject>compute</dc:subject>
         <dc:date>2009-07-04T10:00:28Z</dc:date>
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         <item>
         <title><![CDATA[Essential Animation Supplies]]></title>
         <link>http://animation.about.com/od/recommendedreading/ss/tradanimsupply.htm</link>
         <description><![CDATA[If you're less of a digital animator and lean more towards the traditional, you've probably got a studio as cluttered as mine--and there are some supplies that you just can't live without.]]></description>
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         <dc:subject>compute</dc:subject>
         <dc:date>2009-07-04T10:00:28Z</dc:date>
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         <item>
         <title><![CDATA[Flash Tip:  The Pen Tool]]></title>
         <link>http://animation.about.com/od/flashanimationtutorials/ss/flashpentool.htm</link>
         <description><![CDATA[This overview will help you become more comfortable with Flash's pen tool and how to create different types of anchor points in paths.]]></description>
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         <dc:subject>compute</dc:subject>
         <dc:date>2009-07-04T10:00:28Z</dc:date>
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